MineExplorer - Meituan's benchmark for evaluating open-world, minute-level long-duration tasks.
MineExplorer, developed by the Meituan LongCat team, is the first benchmark for evaluating minute-level long-duration open-world tasks based on Minecraft. MineExplorer includes 813 manually verified instances with 1-4 jumps, and the tasks contain hidden prerequisites...
What is MineExplorer?
MineExplorer, developed by the Meituan LongCat team, is the first benchmark for evaluating open-world, minute-level long-duration tasks based on Minecraft. MineExplorer includes 813 manually verified instances with 1-4 hops. Tasks contain hidden preconditions, and instructions do not enumerate dependency graphs, requiring the model to autonomously infer subtasks. MineExplorer actively removes game-specific knowledge, testing only general dynamic exploration capabilities. It is accompanied by a five-agent collaborative data synthesis and rule-based milestone automatic evaluation framework; the code and dataset are now open source.
MineExplorer's main functions
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Minute-long open-world reviewBased on Minecraft's real-time 3D sandbox, each task runs 1800 environment steps, and the model needs to continuously adjust its strategy according to the dynamic visuals.
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Hidden multi-jump tasksIt provides 813 1-4 hop manual verification examples. The instructions only give the final goal and hide the preceding subtasks. The model needs to infer the dependency graph on its own.
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Knowledge decoupling assessmentActively strip away Minecraft-specific mechanics, retaining only quests that rely on common world knowledge.
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Rule-based automated evaluationTransform subtasks into automated milestone checkers, enabling automatic scoring without manual annotation.
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Multi-agent data synthesisFive agents collaborate to automatically generate tasks, including the entire process of task selection, scenario design, milestone design, expert review and verification.
MineExplorer's technical principles
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Dynamic environment interaction architectureThe evaluation environment is a real-time running physical sandbox, not a static screenshot question-and-answer environment; the world state is updated in real time for each action the model performs, and continuous decision-making is made based on the latest observations.
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Implicit DAG task modelingEach composite task is defined as a quadruple τ=(q,s₀,Gτ,Mτ), where Gτ is the task dependency graph. The key design is that instruction q does not enumerate all nodes in the DAG, and the agent must infer the hidden preceding task from the environment.
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Multi-agent collaborative problem-solving processThe system is controlled by an orchestrator. Five professional agents (task selector, scene designer, milestone designer, Minecraft expert, and validator) collaborate in a group chat, generating and revising a first draft in two phases: initialization and debate. This improves efficiency by about 30% compared to a single agent.
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Knowledge filtering mechanismThe LLM judge performs domain knowledge assessments on each atomic task, distinguishing between general world knowledge and Minecraft-specific mechanics, and filtering out high-difficulty game-specific tasks that rely on the latter.
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ReAct Capability Decomposition FrameworkDrawing inspiration from the ReAct paradigm, the open-world exploration capability system is broken down into three dimensions—perception, reasoning, and action—comprising 14 fine-grained indicators.
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How to use MineExplorer
- Environmental preparationClone the GitHub repository to your local machine, ensuring that Python 3.9+ and the necessary Minecraft runtime environment are installed.
- Start the testing environmentConfigure and start the Minecraft sandbox server to ensure that the evaluation environment can run in real time and receive model action commands.
- Operating benchmark evaluationLoad the 813 verification instances provided by MineExplorer, connect the multimodal model to be tested to the environment, and the model outputs action sequences based on the real-time screen.
- Automatic ratingAfter the evaluation is completed, the system automatically calls the rule-based milestone checker to calculate the TSR and MSR scores based on quantitative indicators such as backpack items and coordinate areas.
- Custom task generationRun the multi-agent data synthesis script, configure the task hop count, and have five collaborating agents automatically generate new task instances with hidden preconditions.
- Training and IterationThe generated tasks are used as training data input into the model, and the exploration-feedback loop is repeatedly executed in the Minecraft sandbox to improve the long-term planning ability of the open world.
- View resultsThe evaluation report automatically outputs scores for each dimension and supports tiered comparisons by model and difficulty.
MineExplorer's core advantages
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Pioneering minute-level open-world evaluationBased on a real-time running Minecraft 3D sandbox, the model needs to make continuous decisions during 3 minutes of dynamic interaction.
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Hidden multi-jump tasksThe instructions only give the final goal and do not enumerate the dependency graph, forcing the model to infer the hidden subtasks autonomously.
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Knowledge decoupling designActively strip away Minecraft-specific mechanics while retaining common-sense world quests.
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Efficient Problem Formulation by Multi-AgentFive agents collaborate to generate tasks, improving efficiency by about 30% compared to a single agent, and supporting 1-12 hops of custom expansion.
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Rule-based automated evaluationIt transforms subtasks into automated milestone checkers that can be quantified and scored without manual annotation, and the results are reproducible.
MineExplorer project address
- GitHub repository:https://github.com/meituan-longcat/MineExplorer
- arXiv technical paper:https://arxiv.org/pdf/2605.30931
Comparison of MineExplorer and similar competing products
| Comparison Dimensions | MineExplorer | MineDojo |
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| Evaluation Objectives | Test general open-world exploration capabilities, stripping away game-specific knowledge. | The ability of an embodied intelligent agent to complete tasks and utilize internet knowledge in Minecraft was measured. |
| Task Design | Jumps 1-4 hide preceding multi-jump tasks; instructions do not enumerate the dependency graph and require independent deduction. | Thousands of procedural and creative tasks, with instructions that clearly state the goals and steps. |
| Source of knowledge | It relies solely on common world knowledge and actively filters the Minecraft Wiki mechanism. | Deeply integrates large-scale game knowledge bases such as YouTube videos, Wiki, and Reddit. |
| Data Synthesis | Five agents collaborate to automatically generate tasks, improving efficiency by approximately 30%. | Automatically construct task and reward functions based on multimodal data from the Internet. |
| Evaluation Method | The rule-based milestone automatic checker covers 14 indicators for perception, reasoning, and action. | For procedural tasks, simulator status is used for determination; for creative tasks, MINECLIP video model is used for scoring. |
| Open source focus | Evaluation benchmarks and an scalable training environment support 1-12 jump custom tasks. | The training framework and assessment suite emphasize learning generalizable skills from internet knowledge. |
Application scenarios of MineExplorer
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Multimodal large model capability evaluationIt provides a standardized testing environment for dynamic open-world long-range planning and reasoning for top MLLM programs such as Claude, GPT, and Gemini.
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Agent training environmentAs a training ground for the Minecraft sandbox, it supports models to improve their perception-reasoning-action closed-loop capabilities through continuous interaction.
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Model Selection Reference: Provides industry with a leaderboard for cross-sectional comparison of open-world exploration capabilities, assisting in selection and capability boundary assessment.
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Academic research platformPromote research in cutting-edge areas such as long-range reasoning, implicit task decomposition, visual grounding, and action alignment.
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Embodied Intelligence Pre-research and Verification: Provides a low-cost capability verification sandbox for real-world applications such as robotics and autonomous driving.