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ABot-Earth 0.5 - The world's first 3D native city world model launched by Gaode Maps.

ABot-Earth 0.5 is the world's first native 3D city world model launched by Gaode Maps, a subsidiary of Alibaba Group, positioned as an automated 3D city factory. Users input a single satellite image or text description, and the system can run on a consumer-grade GPU for up to 10...

What is ABot-Earth 0.5?

ABot-Earth 0.5 is the world's first native 3D city world model launched by Gaode Maps, a subsidiary of Alibaba Group, and is positioned as an automated 3D city factory. Users input a single satellite image or text description, and the system can generate a kilometer-level high-precision 3D city scene on a consumer-grade GPU in 10 minutes, outputting editable 3DGS format materials that can be directly imported into mainstream engines such as Unity and Unreal Engine.

Main functions of ABot-Earth 0.5

  • Generate 3D cities from single images/textInput a single satellite image or a text description, and the system will automatically generate a high-precision 3D city scene at the kilometer level, realizing the direct conversion from 2D information to 3D assets.
  • Minute-level high-efficiency reconstructionOn consumer-grade GPUs, city-level scene generation can be completed in just about 10 minutes, compressing the traditional manual modeling process that takes days or even weeks to minutes.
  • 3DGS format outputThe model outputs editable 3D Gaussian Splatting format materials, preserving the geometric, textural, and semantic information of the scene, and supporting secondary development.
  • Seamless engine integrationThe generated 3D assets can be directly imported into mainstream game engines and visualization platforms such as Unity and Unreal Engine.
  • Global coverageIt has built 3D map data covering more than 190 countries and regions, and supports the generation of 3D cities in any terrain around the world.

Technical principles of ABot-Earth 0.5

  • 3D Gaussian Splatting (3DGS) CharacterizationIt adopts 3D Gaussian splashing technology as the core scene representation method, and uses millions of 3D Gaussian ellipsoids with color, transparency and covariance parameters to fit the geometry and appearance of the city. Compared with traditional mesh or NeRF, it has the advantages of being editable, capable of real-time rendering and easy to import into the engine.
  • Generative AI End-to-End ReconstructionBased on large-scale urban satellite imagery and geographic data, a generative model is trained to infer 3D structure, building height, surface texture and semantic labels from a single 2D image or text semantics. Deep learning is used to complete the end-to-end mapping from input to 3DGS parameters.
  • Automated 3D Factory Pipeline: Build a fully automated data processing and generation pipeline to replace the traditional asset-heavy process that relies on photogrammetry, manual modeling, and material mapping, and realize unmanned production of editable 3D assets.
  • Lightweight reasoning and 1000x speedupThe technology utilizes model compression, inference optimization, and parallel computing acceleration for consumer-grade GPUs, reducing the computational barrier for city-level 3D reconstruction from professional rendering farms to a single consumer-grade graphics card, achieving a breakthrough with an efficiency increase of approximately 1000 times and a cost reduction of 1% compared to traditional methods.

How to use ABot-Earth 0.5

  • Apply for internal testingVisit the model's official website https://abot-earth.amap.com/, click the "Apply for Internal Testing" button in the upper right corner, fill in the relevant information, and submit it for testing eligibility review.
  • Create a projectAfter approval, log in to ABot-Earth Studio, go to the console to create a new scene, and select either "Image Generation" or "Text Generation" mode.
  • Input data Upload a satellite image or enter a text description of the target city in the text box, and the system will automatically parse the geographical and architectural semantic information.
  • Waiting to generate After submission, the model runs in the cloud, and the automatic reconstruction and rendering of a kilometer-scale 3D city scene can be completed in about 10 minutes.
  • Download Assets Once generated, download the standard 3DGS format file to obtain an editable 3D city asset package.

The core advantages of ABot-Earth 0.5

  • Cost disruptionThe cost of 3D city mapping is only 1% of that of traditional manual modeling, transforming high-precision 3D generation from a "heavy asset" to a "light tool".
  • Efficiency a thousand times greaterA kilometer-scale scene can be generated in 10 minutes on a single consumer-grade GPU, with an overall efficiency improvement of about 1,000 times compared to traditional processes.
  • Extremely low barrier to entryNo professional rendering farms or workstations are required; ordinary consumer-grade graphics cards can run it, significantly reducing hardware investment.
  • General formatIt natively outputs the standard 3DGS format, which can be directly imported into mainstream engines such as Unity and Unreal Engine, achieving plug-and-play functionality.
  • Global coverageIt has built 3D maps covering more than 190 countries and regions, making it the world's most extensive 3D city dataset.

The project address for ABot-Earth 0.5

  • Project official websitehttps://abot-earth.amap.com/
  • Technical Report: https://github.com/amap-cvlab/ABot-Earth-0.5/blob/main/tech-report.pdf

Comparison of ABot-Earth0.5 with similar competing products

Dimension ABot-Earth 0.5 Google Earth Studio CityEngine
Generation method AI single image/text output Browsing based on existing satellite data Rule-driven modeling
Generation speed 10 minutes Real-time browsing (non-generated) Hours to days
Hardware Requirements Consumer-grade GPUs Browser is sufficient Professional workstation
Output format 3DGS (Editable) Uneditable Proprietary format
Coverage 190+ countries worldwide Manual construction required
cost Traditional 1% Free browsing/Paid API High licensing fees

Application scenarios of ABot-Earth 0.5

  • Game developmentQuickly generate open-world 3D city base maps, significantly reducing the production cost of art assets.
  • Embodied IntelligenceIt provides high-precision 3D urban training data and simulation environment for robots and autonomous driving.
  • Low-altitude economy: Construction of a 3D digital base map to support UAV route planning and airspace management.
  • Emergency RescueIt can reconstruct the three-dimensional environment of a disaster site in minutes, providing a scientific basis for command and dispatch.
  • Film and television productionQuickly generate digital twin city backgrounds for virtual shooting and previewing.